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	<title>thingness</title>
	<link>http://www.thingness.org</link>
	<description>something that allows the thingness of things to glow in the dark</description>
	<lastBuildDate>Wed, 23 Sep 2009 23:42:39 +0000</lastBuildDate>
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	<item>
		<title>alien enneagram revised</title>
		<description><![CDATA[I&#8217;ve revised the secure and stress shifts for the nine types of aliens so that they fit on an enneagram diagram:


the Exterminator views      humans as pests. Secure type is Epicure, stress is Watcher.
the Helper views      humans as potential (for improvement &#38; uplift). Secure becomes Watcher, [...]]]></description>
		<link>http://www.thingness.org/?p=65</link>
			</item>
	<item>
		<title>plan 9 from outerspace- more enneagram action</title>
		<description><![CDATA[I&#8217;d like enneagrams to represent 5 things/ relationships in things that fall from the sky.


nine different character types, and how they shift under stress/ security to act as other char types. I&#8217;ll post a list of the nine char types in another post.
nine different alien types, and how they shift under stress/ security to act [...]]]></description>
		<link>http://www.thingness.org/?p=59</link>
			</item>
	<item>
		<title>Fill in the blank questions to help pace play</title>
		<description><![CDATA[I visualize a list of unanswered questions, perhaps in fill in the blank form, helping pace the game (or just serving as a repository of revelations). 
Maybe characters have to fill in one via research/ wild conspiratorial guesswork during the fortian phase to unlock the contact phase; generate two answers to reach the solar system [...]]]></description>
		<link>http://www.thingness.org/?p=57</link>
			</item>
	<item>
		<title>alien enneagram- how do They treat us?</title>
		<description><![CDATA[When contact is made &#8211; or, if they&#8217;re already here amongst us, hidden: now &#8211; how will aliens treat us? To Fort,  there&#8217;s a predominantly paranoid worldview, a kind of implied subtle gloating that the true powers up in the sky are at best indifferent to us. In things that fall from the sky I [...]]]></description>
		<link>http://www.thingness.org/?p=53</link>
			</item>
	<item>
		<title>list of fortian space phenomena</title>
		<description><![CDATA[A partial list of Fortian space phenomena for ‘things that fall from the sky’

Armadas- invisible space armadas have clashed above the earth. Their wreckage and bodies have fallen to Earth, and scavengers and ‘sharks’ gathered to feast on the remains.
Ballast- some of what falls from the sky is ballast from space vessels, presumably there may [...]]]></description>
		<link>http://www.thingness.org/?p=50</link>
			</item>
	<item>
		<title>what is to be done?</title>
		<description><![CDATA[Ok, the sky is alive with all kinds of weird stuff.
What is game play like, what do players do, what do characters do? I like to break games into phases (whether or not the game will ultimately focus on all of the stages). So we have:

Pre-contact. A few brave researchers are uncovering evidence that the [...]]]></description>
		<link>http://www.thingness.org/?p=48</link>
			</item>
	<item>
		<title>things that fell from the sky</title>
		<description><![CDATA[The ingredients for a revamped game chef challenge have been announced - the theme is intrigue, the ingredients fleur-de-lis, dividers, seabird, and star.
These brought to mind a game concept that had struck me several months back from reading Charles Fort-
things that fall from the sky &#8211; rockets sent up in 1930s experimental launches literally get [...]]]></description>
		<link>http://www.thingness.org/?p=42</link>
			</item>
	<item>
		<title>lots of free games</title>
		<description><![CDATA[I&#8217;m uploading pdfs of a bunch of games I&#8217;ve written, mainly for design contests. They&#8217;re listed under page categories to the right. Download them/ try them if you like.
]]></description>
		<link>http://www.thingness.org/?p=21</link>
			</item>
	<item>
		<title>satanic mills = a horror game of alienated labor</title>
		<description><![CDATA[If karl marx had written a short horror role-playing game in 1844, I think it would look something like Satanic Mills &#8230;

 &#62;&#62;&#62; check it out and give it a try
I&#8217;ll give profuse thanks &#38; credit to anyone who gets me feedback or a playtest report.
And remember,  &#8220;The alienation of the worker from his [...]]]></description>
		<link>http://www.thingness.org/?p=1</link>
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