what is to be done?
Ok, the sky is alive with all kinds of weird stuff.
What is game play like, what do players do, what do characters do? I like to break games into phases (whether or not the game will ultimately focus on all of the stages). So we have:
- Pre-contact. A few brave researchers are uncovering evidence that the universe is a very different place than establishment science claims. They are ridiculed, ignored, perhaps persecuted. Maybe this could be a chance for players to throw out some weird theories, some/many or which will be right, as a way of establishing what is out there?
- Contact. This could be public (a saturnian dreadnaught crashes onto earth, dragging a reasonably sized glop of the gelatinous sky with it like a jelly knife.) Or private, an alien abduction or visit or some scientists making it into space).
- The solar system. Exposure to alien cultures and trade and space wars/
- And beyond… through a stellar pore to what lies outside
Each of these four phases can be approached from a human perspective or an alien perspective. Characters can be human, alien, or both.
I can think of a few ways/structures to link together or alternate these eight possible vantage points/ phases.
- Humans 1-4 then aliens 4-1
- Aliens 1, humans 1, aliens 2, humans 2 etc.
- Players choose
- Just humans 1-4
- Just aliens ?
- Humans 1,2 then random with cards drawn to determine which phase/ vantage point
Whichever of these might work to allow different kinds of chars to interact and players to discover and/or create a weird solar system, a second choice is whether the game has a thematic focus. For example- is the point of the game:
- how characters change when confronted with the truth
- can chars save the earth, thwart the forces of evil
- uncovering secrets
- Or should I avoid a focus, allow different themes to emerge?
Leave a comment