The Emperor is ill. Beneath his power and his titles he is a sick old man and he is dying.
He might perhaps take comfort in his long reign. Yes, he recalls many triumphs, but honors and achievements are not the best thing. He might be soothed knowing that his many heirs will carry on his legacy. Yes, he is proud of his heirs, fond of his other sons and daughters, and the wives that produced them, but his children are not the best thing. He might find solace considering that he will soon rest in a beautiful tomb
next to his father’s and ancestors’. Yes, he supervised construction and is pleased by of the tall white stone, but his elegant tomb is not the best thing. He might forget his ailments and focus on the rituals that will honor his memory and placate his spirit when his eyes close for the last time. Yes, he finds it proper that the traditions
will be upheld and the rites intoned, but these remembrances are not the best thing.
The best thing is longevity, is more life, is not dying now, is never dying.

I wrote this game in 2006 for a reverse engineer design contest based on a character sheet someone else made.

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